MiniGrove

A shared workspace for game teams and AI

Build games with AI.
Keep the whole project in view.

Your teammates and AI work in one project. Its AI sees everyone’s progress, helps plan what’s next, and starts the work once you agree.

Making a game on your own? MiniGrove’s built-in expertise can help you complete it.

Currently invitation-only; a new cloud project created by invitation can try MiniGrove free first · Email us for an invitation

  • MiniGrove works on a cloud computer; a version that runs locally is coming soon and is on the product roadmap
  • Your code lives in your own GitHub repository and remains entirely yours; AI changes land on Task branches, and team members can ask the AI to merge into main
  • Works with Godot, Three.js, Phaser and other open-source engines you choose to install; Unity is not supported yet and is on the product roadmap
  • MiniGrove does not train models on your code or data
Bajia · RomeTD: Fire and Bricks | Actual product UI · Demo conversation
Project workspace · Actual product UI · Demo data
Task board · Two AIs working on different tasks at once · Actual product UI · Demo data
Return to Coffin · Expanded preview with a visual edit request · Unsubmitted demo draft
Choose a product view. Use arrow keys to switch.
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01

See the whole picture

See what people and AI are doing, or ask the AI for the whole picture.

02

Keep the reasoning

Keep the context for yourself and anyone joining the project.

03

Move production forward

Bring specialist skills to real tasks and review the results.

Games made
with MiniGrove

Released games, playable demos and work in progress. RomeTD and Return to Coffin come from other creators; Iris Grid is made by the MiniGrove team at Muyi Games, Inc.

Released

RomeTD: Fire and Bricks

Platforms · Android / iOS

Roman tower defense: build your defenses and hold against incoming waves.

Official App Store screenshots

In development

Return to Coffin

Planned platforms · Android / iOS

Bring the characters back to their coffins while refining puzzles, motion and environments.

Gameplay in development

Demo available · Full game in development

Iris Grid

Platform · Steam

Connect tiles, chain combos and craft builds. Try a run in the available demo.

Steam demo gameplay · Made by the MiniGrove team at Muyi Games, Inc.

Choose a game. Use arrow keys to switch.
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One AI sees the whole project.
And moves it forward.

Ask “What is everyone working on this week?” or “What should we do next?” Working alone, ask “Where did I leave off?” It reads the project’s tasks, conversations and code, answers from real progress, then proposes the next task. Once you confirm, it gets to work.

When the project moves, MiniGrove’s advisors also take a look on their own, and speak up only when something deserves attention. No new progress, no check.

Discussions and advice are read-only and never change the game. You decide when work starts. Advisors never mention or message anyone and speak at most once a day. They are on by default; a project owner can pause them.

01 · YOU ASK
L

How is everyone doing this week? What should we do next?

02 · AI CHECKS THE WHOLE PROJECT AND ANSWERS
Actual discussion reply: MiniGrove, the project’s cloud computer, lists progress from Lin, Weishan and the sound direction, then recommends settling the sound first
03 · AI SUGGESTS. YOU PRESS.
Actual suggested-task component for settling the sound direction, with Create Idea only, Create Task and start conversation, and Abandon Task creation

Actual discussion reply and suggested-task control with demo data; the question illustrates the flow.

Making a game alone,
with advisors beside you.

MiniGrove’s advisors look at your project from product, engineering, player experience, art and marketing perspectives. When the project moves, they take a look on their own and suggest something only when it deserves attention. Press Start work and the suggestion becomes a task.

For a thorough look, run a project checkup. It reads the main line and reports on repository health and project architecture: what deserves attention, why, and what to do first. Anything worth fixing becomes a task in one press.

Advice and checkups are read-only and never change the game. You decide when work starts. Advisors speak at most once a day and never mention anyone; they are on by default and the project owner can pause them. A member starts a checkup; it takes up to 30 minutes and uses the project computer’s AI allowance.

01 · WHEN THE PROJECT MOVES, AN ADVISOR SPEAKS UP
Actual advisor note: the product advisor suggests watching new players try the first-day exploration flow, with Start work, Dismiss and Put away
02 · PROJECT CHECKUP: WHAT, WHY, AND WHAT FIRST
Actual project checkup: repository health is heavy, with 6 uncompressed WAV files and 46 assets that look unused, each with a button to open a Card

Actual advisor note and project checkup with demo data.

Several AIs.
Working at once.

Each task has its own conversation and branch, so several AIs can work side by side. The board lays the whole project out: what is still an idea, what is in progress, what waits for your answer or review, and what is merged into main.

Drag an idea to In Progress and an AI starts on it. Anything that needs you appears under Action Required.

A trial project runs 3 AIs at once. Paid plans open soon.

Actual task board with Ideas, In Progress, Action Required and Merged into main columns; two AIs working at once, with AI working: 2/3 in the header

Actual task board · Demo data

Keep the decision.
Keep the reasoning.

AI suggests decisions worth keeping as you talk. Edit, confirm or defer them, so future work and collaboration can build on today’s choices.

In game production, decisions get lost as soon as the conversation ends. Keep the decision, reasoning and alternatives with the project: fewer detours, clear handoffs, and MiniGrove draws on these records in later answers and suggestions, understanding the project better over time.

01 · TELL AI WHAT TO REMEMBER
林

Focus the first version on exploration and building. Add resources next. Record this decision, why we chose it and the alternatives.

02 · CHECK THE DETAILS. YOU CONFIRM.
Actual record dialog: review and edit the decision, reasoning and options not chosen, then press Record
↓
After confirmation, keep the decision with the project

Return to the reasoning yourself, or share it with a teammate.

Actual record dialog with unsubmitted demo content; surrounding text explains the flow.

Choose how
you use AI.

Use MiniGrove’s allowance, or bring an OpenRouter API key or ChatGPT subscription where supported. Choose how you use AI while keeping production and collaboration in the same project.

01 / MINIGROVE Start here

MiniGrove allowance

Use your project allowance to start making a game in one shared workspace.

A new cloud project created by invitation can try it free first

02 / BYOK Your own key

OpenRouter API Key

Use your own OpenRouter account and choose supported models for your project. Your account pays for model use.

Keep using your existing model account and choices

03 / SUBSCRIPTION Supported projects

ChatGPT subscription

In projects that support subscription connections, use your existing ChatGPT subscription allowance for production.

Available models and allowance depend on your subscription

Using your own key or subscription requires an eligible paid plan and remains subject to provider allowance, plan machine-hour limits and project support.

Game-making expertise.
Built into MiniGrove.

You do not need every specialist skill to start making a game. Built-in capabilities for gameplay design, character animation, asset production and testing help fill production gaps, so your team can focus on ideas and key decisions.

Gameplay design Animation & assets Testing & review

Character animation is one example: AI handles the character design, the frames and the in-game result, then you or a teammate review it.

Every project.
Its own roadmap.

Start from Roadmap inside your project and tell MiniGrove how you want to plan. Organize by phase, week or team role. Customize goals, deliverables, review criteria and page layout for this project.

01 / CREATE AND EDIT

Create your roadmap with MiniGrove. Workflow demo · Looping
Still frame of roadmap workflow

About 15 seconds, from creation to revision. See the roadmap take shape through conversation, using actual UI and custom visual concepts with redacted content.

Download GIF ↓Download GIF ↓

02 / ROADMAPS MADE WITH MINIGROVE

With MiniGrove,
make the plan your own

With MiniGrove, shape a release plan around your project. Freely design its content, structure and visual style around your needs, and keep adapting it as the project grows.

Choose a roadmap example. Use arrow keys to switch.
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Exploration map — a redacted custom visual based on project needs
01 / EXPLORATION · TEST THE QUESTIONSExploration map

Example briefTest the gameplay first, with risks and acceptance evidence at each stage.

Release poster — a redacted custom visual based on project needs
02 / RELEASE · ALIGN THE TEAMRelease poster

Example briefBring release goals, production weeks, responsibilities and dependencies into one view.

Weekly workbook — a redacted custom visual based on project needs
03 / COLLABORATION · REVIEW EACH WEEKWeekly workbook

Example briefOrganize each week by responsibility, with shared checklists and reviews.

Three visual concepts redesigned around Return to Coffin planning needs. Content, weeks and progress are redacted demonstrations.

Your next game starts here.

Turn your ideas into a playable game with MiniGrove.

Explore the guide →

Currently invitation-only; a new cloud project created by invitation can try MiniGrove free first · Email us for an invitation